Which embodiment information should a visuomotor policy depend on?

The same task state produces different policy predictions when the visible embodiment changes. Masking plus a canonical end-effector representation preserves control grounding, is shared across embodiments, and is editable.

We structure visual embodiment information to be control-grounded, shared across embodiments, and editable.

Abstract

Visuomotor policies observe both the task scene and the acting embodiment, allowing embodiment-specific visual cues to influence action prediction. We study this phenomenon as visual embodiment dependence (VED) and show, through cue-conflict interventions across representative policies, that visible robot configuration can become a shortcut to task progress. Rather than eliminating VED, we argue that it should be structured around embodiment information that supports control and generalization. We realize this through embodiment canonicalization in 3D point clouds, replacing the original embodiment with a canonical end-effector representation (CER) that preserves control-relevant geometry while abstracting embodiment-specific morphology. Its editable form further enables configuration-decorrelation augmentation for unfamiliar robot configurations. Experiments show that embodiment canonicalization substantially improves human-to-robot policy transfer without robot demonstrations, while simply removing the embodiment is insufficient without preserving control-relevant geometry. We further find that CER itself can become a configuration shortcut when robot configuration becomes decoupled from task progress; configuration-decorrelation augmentation mitigates this failure mode and restores robust recovery without sacrificing performance on seen configurations. Together, these results show that robust visuomotor learning benefits from structuring, rather than removing, visual embodiment information.

Diagnosing Visual Embodiment Dependence

A policy observes both the task scene and the acting hand or robot. This can introduce two forms of dependence: morphology dependence, which limits transfer between visually different embodiments, and configuration dependence, in which the visible robot configuration becomes a proxy for task progress.

To isolate configuration dependence, we construct cue-conflict observations: the task state comes from one stage, while the visible embodiment configuration comes from another. We evaluate BC-RNN and Diffusion Policy in simulated Pick Place Can, and ACT and RISE in real-world Rotate Plate. All diagnostic policies predict absolute actions and receive no proprioceptive robot state, so configuration is available only through vision.

Side-by-side cue-conflict examples: Pick Place Can on the left and Rotate Plate on the right, with embodiment-following rates for BC-RNN, Diffusion Policy, ACT, and RISE across different task stages.
Figure 2. The Embodiment-Following Rate (EFR) measures how often a prediction makes greater progress toward the embodiment-implied action than the task-implied action. The results reveal strongly state-dependent reliance on visible robot configuration.

Visible robot configuration can become a state-dependent shortcut to task progress. On Rotate Plate, RISE reaches 100% EFR when an approach-stage task state is paired with a place-stage robot configuration. Reliance on configuration varies across task stages, but can dominate task-state evidence even without proprioceptive input.

Structuring Visual Embodiment Information

Preserve the task scene. Canonicalize the embodiment. Diversify its configuration.

Human and robot point clouds are masked and given the same canonical gripper. The canonical gripper is then perturbed at recovery-eligible states and paired with a recovery trajectory.
Figure 3. Embodiment canonicalization replaces the original hand or robot geometry with a shared canonical end-effector representation (CER). Its editable 3D form supports configuration-decorrelation augmentation without re-rendering the robot or changing the task scene.
  1. Remove embodiment-specific morphology. Mask the acting hand or robot in the 3D point cloud while preserving the surrounding task scene.
  2. Retain control-relevant geometry. Insert a compact, line-based canonical gripper. Two distal segments represent the gripper tips and opening width; a proximal segment supplies additional orientation information. The same representation is instantiated from human hand landmarks or the robot gripper pose.
  3. Decouple configuration from task progress. At recovery-eligible states, perturb the CER pose and pair it with a valid recovery trajectory back to the demonstrated pose, followed by the original trajectory. Contact-constrained states are excluded when a pose change would also require changing the scene.

Both operations are defined in 3D, and we use RISE as the policy backbone. Configuration-decorrelation augmentation is applied on the fly with probability 0.5 at eligible states, retaining only perturbations and recovery trajectories that satisfy workspace and collision constraints.

Experiments

Human-to-Robot Policy Transfer

We collect 50 human demonstrations per task for four real-world tasks: Collect Block, Close Box, Open Drawer, and Pour Balls. Policies are trained from scratch using only these human demonstrations, with no robot demonstrations. Controlled variants share the same RISE backbone and action-processing pipeline.

Human-to-robot transfer results for four tasks. Overall success/completion is 20 percent for Vanilla, 31 percent for Mask Only, 64 percent for CER Only, and 91 percent for Mask plus CER.
Figure 4. Four manipulation behaviors: pick-and-place, non-prehensile pushing, articulated-object manipulation, and orientation-intensive manipulation. Masking plus CER achieves the best overall performance on all four tasks.

Embodiment canonicalization improves human-to-robot transfer by suppressing morphology-specific cues while preserving control-relevant geometry. Overall task performance increases from 20% to 91%, compared with 31% for masking alone and 64% for CER alone. Preserving end-effector geometry is particularly important for precise or sustained control.

Real world · Pick and placeCollect Block

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Pick up the block and place it in the container.

Real world · Non-prehensile pushingClose Box

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Push the lid into position and press it closed.

Real world · Articulated objectOpen Drawer

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Grasp the drawer handle and pull the drawer open.

Real world · Orientation-intensive controlPour Balls

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Grasp the cup, pour its balls into the bowl, and place it down.

Generalization to Novel Robot Configurations

We separately collect 50 teleoperated robot demonstrations per task for Rotate Plate and Pour Balls. At evaluation, robot configurations are paired with the initial task state to break the configuration–progress associations seen during training. Rotate Plate includes mild and large shifts; Pour Balls uses a novel configuration-state shift. Policies share the same 20 object initializations and robot configurations for each task.

Rotate Plate and Pour Balls under seen and novel robot configurations. Configuration augmentation increases large-shift plate placement from 60 to 85 percent and novel-configuration pouring completion from 43 to 88 percent compared with the method without augmentation.
Figure 5. Canonicalizing morphology alone does not resolve configuration dependence: CER can still correlate with demonstrated task progress. Configuration-decorrelation augmentation restores recovery under unfamiliar configurations while preserving seen-configuration performance.

Configuration-decorrelation augmentation improves robustness to unfamiliar robot configurations. Embodiment canonicalization alone can remain brittle because CER can still correlate with task progress. Augmentation raises large-shift Rotate Plate placement success from 60% to 85% and novel-configuration Pour Balls pouring completion from 43% to 88%, compared with the same method without augmentation, while preserving seen-configuration performance.

Real world · Seen versus shifted configurations

Rotate Plate

Seen configuration (left) versus novel configuration (right), shown at 2× speed for each method.

Real world · Seen versus shifted configurations

Pour Balls

Grasp the cup, pour its balls into the bowl, and place it down.

Seen configuration (left) versus novel configuration (right), shown at 2× speed for each method.

Ablations and Analysis

Which Embodiment Geometry Matters?

On Collect Block, we compare masking and CER designs ranging from coarse position and pose cues to gripper tips and the full canonical gripper. An oracle representation, obtained by replaying trajectories on the robot and capturing its full geometry, tests whether the compact CER loses control-relevant information.

Collect Block ablations of masking and CER design. The full masked canonical gripper and oracle robot representation both achieve 96 percent pick and place success, outperforming position-only, pose, and gripper-tip-only variants.
Table 1. Suppressing original morphology and preserving sufficiently expressive end-effector geometry are both important for human-to-robot transfer.

Suppressing original morphology and preserving expressive end-effector geometry are both important for cross-embodiment transfer. On Collect Block, the full canonical gripper achieves 96% success in both picking and placement, matching the oracle representation with full robot morphology. Coarse position or pose cues are less effective, showing that compact but sufficiently expressive geometry preserves the information needed for control.

Masking at Training and Deployment

We compare masking during training and deployment on Collect Block, reporting both task success and inference latency. Deployment variants use SAM2 segmentation, a mask rendered from the robot model and camera calibration, or no mask; all retain CER.

Table 2. Collect Block: deployment masking and inference latency
TrainingDeploymentDeployment Mask sourceSuccessLatency
Mask + CERMask + CERSAM296%237 ms
Mask + CERMask + CERRobot model (URDF) rendering96%190 ms
Mask + CERCER only92%182 ms
CER onlyCER only72%182 ms
Vanilla40%181 ms

Deployment-time masking is not strictly required to retain most of the transfer benefit. On Collect Block, a policy trained with masking retains 92% success without deployment masking (182 ms), compared with 72% when masking is omitted throughout and 181 ms of vanilla policy inference. When a deployment mask is used, robot-model rendering maintains 96% success while reducing inference latency from 237 ms with SAM2 to 190 ms.

What Does the Learned Representation Depend On?

Controlled interventions on held-out robot observations from Collect Block and Pour Balls independently remove the original embodiment or CER while keeping the task scene fixed. We measure changes in the final representation before the action decoder using cosine distance to examine which embodiment cues the policy depends on.

Training with Mask plus CER reduces sensitivity to original embodiment morphology by 25 percent on Collect Block and 42 percent on Pour Balls, while representation sensitivity to the control-relevant geometry provided by CER remains substantial.
Figure 6. Training-time masking reduces sensitivity to the original morphology while preserving substantial sensitivity to the control-relevant CER.

Training-time masking reduces dependence on the original morphology while preserving dependence on CER. Sensitivity to the original morphology decreases by 25% on Collect Block and 42% on Pour Balls, while sensitivity to the control-relevant geometry provided by CER remains substantial.

BibTeX

@article{fang2026ved,
  title  = {Rethinking Visual Embodiment Dependence in Visuomotor Policies},
  author = {Fang, Hongjie and Lu, Yuxuan and Wang, Chenxi and
            Qin, Haoxiang and Tang, Shirun and He, Zihao and
            Xia, Shangning and Chen, Jingjing and Liu, Wanxi and
            Wang, Shiquan and Lu, Cewu},
  journal = {arXiv preprint arXiv:2609.16815},
  year = {2026}
}